Mesaj Sayısı : 220 Kayıt tarihi : 07/05/09 Yaş : 37 Nerden : Kütahya
Konu: World In Conflict Perş. Mayıs 07, 2009 11:07 pm
World in Conflict (also known as WiC or WIC) is a real-time tactical video game developed by the Swedish video game company Massive Entertainment and published by Sierra Entertainment for Windows PC and Swordfish Studios.
The game is set in 1989 where economic troubles cripple the Soviet Union and threaten to dissolve it. However, the title pursues an alternate history scenario where the Soviet Union does not collapse and instead pursues a course of war to remain in power.
World in Conflict does not offer base-building or resource gathering. Instead, players are given a pre-determined amount of in-game reinforcement points to buy units with. When a unit is destroyed, the points used to purchase it are slowly filtered back to the player: thus reinforcements can be summoned to the fray. Tactical gameplay lacking base- and unit building is similar to real-time tactics (RTT) games, some of which, such as Ground Control (another real-time tactics game by Massive Entertainment sometimes considered World in Conflict's spiritual predecessor), features intermittent reinforcements.